The field guide

Pixel Rush: RTS - Wiki

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Build a deck with a plan. Compare every monster, follow its evolution path, and find the spell that fits the moment. This field guide covers 39 monsters and 12 spells in the current development source.

Updated November 2, 2026. These are development-build values; the public browser alpha and later Steam builds may differ. Listed base DPS comes from card metadata and excludes special abilities, travel and interruptions. Display names can overlap, so card IDs identify each entry.

Evolution families

Movement and targeting

Standard

Fights nearby enemies and can retreat to heal at low health.

Siege

Prioritizes capturing or attacking structures, with defensive reactions to attackers.

Brave

Keeps fighting instead of retreating at low health.

Sneaky

Uses flanking waypoints toward the enemy healing tower and does not retreat at low health.

Ranged

An attack type used by Bloom, Blossom from the Bud family, and Spore; these monsters fire projectiles.

Monster reference

Pup monster artwork

Pup

Card ID: wolfpup

Mana
1
Health
80
Speed
3
Attack
6
Attack type
Melee
Listed base DPS
7.2
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Wolf

Wolf monster artwork

Wolf

Card ID: wolf

Mana
2
Health
120
Speed
3.5
Attack
6
Attack type
Melee
Listed base DPS
9
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Pup

Evolves into: Werewolf

Werewolf monster artwork

Werewolf

Card ID: werewolf

Mana
3
Health
220
Speed
2
Attack
13
Attack type
Melee
Listed base DPS
15.6
Deck copy limit
2

Movement: Standard

No additional passive ability.

Evolves from: Wolf

Snakelet monster artwork

Snakelet

Card ID: snakelet

Mana
1
Health
60
Speed
2.5
Attack
4
Attack type
Melee
Listed base DPS
4.8
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Snake

Snake monster artwork

Snake

Card ID: snake

Mana
2
Health
100
Speed
3
Attack
7
Attack type
Melee
Listed base DPS
8.3
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Snakelet

Evolves into: Naga

Naga monster artwork

Naga

Card ID: snakenaga

Mana
4
Health
220
Speed
2
Attack
10
Attack type
Melee
Listed base DPS
12
Deck copy limit
2

Movement: Standard

Summons Snakelets, maintaining up to three. It can replenish them when one or fewer remain; the summon cooldown is 10 seconds.

Evolves from: Snake

Bud monster artwork

Bud

Card ID: bud

Mana
1
Health
70
Speed
3.25
Attack
6
Attack type
Melee
Listed base DPS
6
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Bloom

Bloom monster artwork

Bloom

Card ID: bloom

Mana
2
Health
110
Speed
2.25
Attack
7
Attack type
Ranged projectile
Listed base DPS
11.4
Deck copy limit
3

Movement: Standard

Fires ranged seed projectiles.

Evolves from: Bud

Evolves into: Blossom (Bud family)

Blossom (Bud family) monster artwork

Blossom (Bud family)

Card ID: blossom

Mana
3
Health
170
Speed
1.75
Attack
12
Attack type
Ranged projectile
Listed base DPS
17.6
Deck copy limit
2

Movement: Standard

Fires ranged seed projectiles.

Evolves from: Bloom

Spark monster artwork

Spark

Card ID: dragonspark

Mana
1
Health
100
Speed
2
Attack
7
Attack type
Melee
Listed base DPS
7
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Fire

Fire monster artwork

Fire

Card ID: dragonfire

Mana
2
Health
140
Speed
3
Attack
7
Attack type
Melee
Listed base DPS
8.4
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Spark

Evolves into: Inferno

Inferno monster artwork

Inferno

Card ID: dragoninferno

Mana
3
Health
200
Speed
3.5
Attack
13
Attack type
Melee
Listed base DPS
15.6
Deck copy limit
2

Movement: Standard

No additional passive ability.

Evolves from: Fire

Shell monster artwork

Shell

Card ID: shell

Mana
1
Health
100
Speed
2.5
Attack
4
Attack type
Melee
Listed base DPS
5.9
Deck copy limit
4

Movement: Siege

No additional passive ability.

Evolves into: Spike

Spike monster artwork

Spike

Card ID: spike

Mana
2
Health
150
Speed
2.5
Attack
8
Attack type
Melee
Listed base DPS
8
Deck copy limit
3

Movement: Siege

No additional passive ability.

Evolves from: Shell

Evolves into: Hermit

Hermit monster artwork

Hermit

Card ID: hermitking

Mana
3
Health
220
Speed
1.75
Attack
12
Attack type
Melee
Listed base DPS
14.4
Deck copy limit
2

Movement: Siege

No additional passive ability.

Evolves from: Spike

Blossom (SunAngel family) monster artwork

Blossom (SunAngel family)

Card ID: sunblossom

Mana
1
Health
60
Speed
3.5
Attack
3
Attack type
Melee
Listed base DPS
4.5
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Flower

Flower monster artwork

Flower

Card ID: sunflower

Mana
2
Health
100
Speed
3
Attack
7
Attack type
Melee
Listed base DPS
7
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Blossom (SunAngel family)

Evolves into: SunAngel

SunAngel monster artwork

SunAngel

Card ID: sunangel

Mana
4
Health
150
Speed
2.5
Attack
10
Attack type
Melee
Listed base DPS
14.9
Deck copy limit
2

Movement: Standard

Summons up to two Blossom minions from the SunAngel family. It can replenish them when one or fewer remain; the summon cooldown is 10 seconds.

Evolves from: Flower

Dummy monster artwork

Dummy

Card ID: practicedummy

Mana
1
Health
70
Speed
1.5
Attack
2
Attack type
Melee
Listed base DPS
5.9
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Target

Target monster artwork

Target

Card ID: targetdummy

Mana
2
Health
100
Speed
2
Attack
3
Attack type
Melee
Listed base DPS
8.8
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Dummy

Evolves into: Beast

Beast monster artwork

Beast

Card ID: trainingdummy

Mana
3
Health
170
Speed
2.5
Attack
18
Attack type
Melee
Listed base DPS
15.4
Deck copy limit
2

Movement: Standard

No additional passive ability.

Evolves from: Target

Earthworm monster artwork

Earthworm

Card ID: earthworm

Mana
1
Health
45
Speed
1.5
Attack
4
Attack type
Melee
Listed base DPS
4.8
Deck copy limit
4

Movement: Sneaky

No additional passive ability.

Evolves into: Worm

Worm monster artwork

Worm

Card ID: worm

Mana
2
Health
95
Speed
2
Attack
7
Attack type
Melee
Listed base DPS
8.4
Deck copy limit
3

Movement: Sneaky

No additional passive ability.

Evolves from: Earthworm

Evolves into: Queen Worm

Queen Worm monster artwork

Queen Worm

Card ID: queenworm

Mana
4
Health
360
Speed
2
Attack
12
Attack type
Melee
Listed base DPS
14.4
Deck copy limit
2

Movement: Standard

Summons up to four Earthworms. It can replenish them when one or fewer remain; the summon cooldown is 12 seconds.

Evolves from: Worm

Doom monster artwork

Doom

Card ID: doom

Mana
1
Health
75
Speed
3.5
Attack
4
Attack type
Melee
Listed base DPS
6
Deck copy limit
4

Movement: Sneaky

No additional passive ability.

Evolves into: Reaper

Reaper monster artwork

Reaper

Card ID: reaper

Mana
3
Health
100
Speed
3.5
Attack
7
Attack type
Melee
Listed base DPS
10.5
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Doom

Evolves into: Wraith

Wraith monster artwork

Wraith

Card ID: wraith

Mana
5
Health
520
Speed
3.5
Attack
14
Attack type
Melee
Listed base DPS
16.8
Deck copy limit
2

Movement: Standard

Its card advertises a one-time Attack Spell at half health. That passive is not currently active in the reviewed build.

Evolves from: Reaper

Pollen monster artwork

Pollen

Card ID: pollen

Mana
1
Health
55
Speed
4
Attack
4
Attack type
Melee
Listed base DPS
6
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Spore

Spore monster artwork

Spore

Card ID: spore

Mana
2
Health
160
Speed
1.5
Attack
7
Attack type
Ranged projectile
Listed base DPS
10.5
Deck copy limit
3

Movement: Standard

A ranged attacker that spawns two Pollen when defeated.

Evolves from: Pollen

Evolves into: Chewer

Chewer monster artwork

Chewer

Card ID: chewer

Mana
3
Health
500
Speed
0.75
Attack
4
Attack type
Melee
Listed base DPS
12
Deck copy limit
2

Movement: Standard

No additional passive ability.

Evolves from: Spore

Scorpling monster artwork

Scorpling

Card ID: scorpling

Mana
1
Health
80
Speed
4
Attack
5
Attack type
Melee
Listed base DPS
6
Deck copy limit
4

Movement: Standard

No additional passive ability.

Evolves into: Scorpion

Scorpion monster artwork

Scorpion

Card ID: scorpion

Mana
3
Health
140
Speed
4
Attack
8
Attack type
Melee
Listed base DPS
9.6
Deck copy limit
3

Movement: Standard

No additional passive ability.

Evolves from: Scorpling

Evolves into: Scorpking

Scorpking monster artwork

Scorpking

Card ID: scorpking

Mana
5
Health
480
Speed
2
Attack
14
Attack type
Melee
Listed base DPS
16.8
Deck copy limit
2

Movement: Standard

No additional passive ability.

Evolves from: Scorpion

Bomb monster artwork

Bomb

Card ID: bomb

Mana
2
Health
50
Speed
3.25
Attack
4
Attack type
Melee
Listed base DPS
4.8
Deck copy limit
4

Movement: Brave

Creates an Explosion Spell at its position when defeated.

Poisonbomb monster artwork

Poisonbomb

Card ID: poisonbomb

Mana
2
Health
90
Speed
3
Attack
5
Attack type
Melee
Listed base DPS
7.5
Deck copy limit
3

Movement: Brave

Leaves a Poison Spell zone when defeated.

Snowbomb monster artwork

Snowbomb

Card ID: snowbomb

Mana
2
Health
100
Speed
2.25
Attack
6
Attack type
Melee
Listed base DPS
7.2
Deck copy limit
3

Movement: Brave

Leaves a Frost Spell zone when defeated.

Earth Golem monster artwork

Earth Golem

Card ID: earthgolem

Mana
8
Health
350
Speed
1
Attack
5
Attack type
Melee
Listed base DPS
6
Deck copy limit
1

Movement: Siege

Creates a Healing Spell for nearby allies when defeated.

Fire Golem monster artwork

Fire Golem

Card ID: firegolem

Mana
8
Health
200
Speed
1.25
Attack
6
Attack type
Melee
Listed base DPS
7.2
Deck copy limit
1

Movement: Standard

Creates three overlapping Explosion Spell zones when defeated.

Ice Golem monster artwork

Ice Golem

Card ID: icegolem

Mana
8
Health
250
Speed
0.75
Attack
3
Attack type
Melee
Listed base DPS
3.6
Deck copy limit
1

Movement: Standard

Creates a Frost Spell after every five completed basic attacks.

Spell reference

Availability matters: some cards belong to the standard deck, while others are legacy or special-mode cards. The text below describes their current behaviour; card artwork can retain older wording.

Attack Spell card

Attack Spell

Mana
2
Deck copy limit
3

Regular deck card

Adds 2 attack to allied monsters while they remain in its area. The area lasts 10 seconds. The current card image still says ×2.25; the reviewed gameplay applies a flat bonus.

Brave Spell card

Brave Spell

Mana
1

Legacy / offline only; not selectable in the current deck builder

Changes affected allied monsters to Brave pathing so they stop retreating at low health. The area lasts 10 seconds; the pathing change remains after leaving it.

Draw Spell card

Draw Spell

Mana
1
Deck copy limit
2

Regular deck card

Draws two cards immediately, subject to the hand limit.

Evolution Spell card

Evolution Spell

Mana
5
Deck copy limit
2

Regular deck card

Evolves eligible allied monsters inside its small area once per cast. The area lasts 5 seconds; final forms do not evolve further.

Explosion Spell card

Explosion Spell

Mana
1
Deck copy limit
2

Regular deck card

Damages enemy monsters inside its area at 30 health per second for up to 3 seconds.

Frost Spell card

Frost Spell

Mana
1
Deck copy limit
3

Regular deck card

Reduces enemy movement speed by 2 while they remain in the area. The area lasts 8 seconds; overlapping Frost slows do not stack.

Healing Spell card

Healing Spell

Mana
2
Deck copy limit
3

Regular deck card

Restores 10 health per second to allied monsters in the area for up to 10 seconds.

Max Power card

Max Power

Mana
1

Campaign chest reward

Refills the player's hand and mana. This is a campaign chest reward, not a card for regular decks.

Place Crystal card

Place Crystal

Mana
2

Campaign chest reward

Places an owned mana crystal that boosts mana generation while controlled. This is a campaign chest reward, not a card for regular decks.

Poison Spell card

Poison Spell

Mana
1
Deck copy limit
3

Regular deck card

Deals 10 damage per second to enemy monsters while they remain in the area, for up to 7 seconds.

Siege Spell card

Siege Spell

Mana
1
Deck copy limit
3

Regular deck card

Changes affected allied monsters to Siege pathing so they prioritize structures. The area lasts 5 seconds; the pathing change remains after leaving it.

Speed Spell card

Speed Spell

Mana
2
Deck copy limit
3

Regular deck card

Adds 10 movement speed to allied monsters while they remain in the area. The area lasts 10 seconds.

Campaign bosses

Boss versions have encounter-specific health, phases and attacks. Their rules differ from the collectible monster cards above.

Queen Worm boss

Swallows nearby units, burrows and reappears, and spits poison. Its summons grow stronger below half and quarter health.

Health
2160
Attack
48
Speed
2
Level
Forest 7
Encounter
The Brood Queen's Court

Chewer boss

Uses Leaf Storm knockback, calls four ranged Spore guards, and marks dangerous Root Bloom zones.

Health
2500
Attack
10
Speed
0.75
Level
Forest 8
Encounter
The Heartroot Maw

Earth Golem boss

Alternates a circular quake with an aimed fissure fan. Its armor reduces incoming damage outside recovery.

Health
2800
Attack
18
Speed
1
Level
Cave 6
Encounter
Stoneheart Crucible

Fire Golem boss

Uses expanding Flashover rings, frontal Furnace Breath, and three marked Cinder Volley impacts.

Health
1600
Attack
21
Speed
1.25
Level
Cave 6
Encounter
Stoneheart Crucible

Wraith boss

Uses spectral wails, rifts and repeated patterns as its health falls. Watch the floor warnings and attack during recovery.

Health
3120
Attack
35
Speed
3.5
Level
Cave 8
Encounter
The Silent Ossuary

Hermit boss

Braces behind its shell, releases a tidal surge and calls guards. It becomes enraged at 40% health.

Health
1760
Attack
18
Speed
1.75
Level
Beach 8
Encounter
The Crown of the Tides

Naga boss

Uses Turning Current arcs and Venom Meridian channels, with stronger patterns and reinforcements across its phases.

Health
8800
Attack
42
Speed
6
Level
Beach 9
Encounter
The Serpent's Astrolabe

Scorpking boss

Calls increasingly powerful scorpion reinforcements, uses Pincer Verdict and an expanding Earthshatter wave. Basic attacks apply poison.

Health
2400
Attack
14
Speed
2
Level
Dungeon 6
Encounter
The Gilded Sting

Beast boss

Combines an Earthbreaker knockback wave with a marked Iron Rush lane. Later phases add a follow-up rush.

Health
2380
Attack
27
Speed
2.5
Level
Dungeon 9
Encounter
The Ironbound Pit

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