Pixel Powers - Master the game

Instructions

23 pages! I know it sounds like a lot - but trust me the game is very intuitive once you "get it"

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Constructed Deck Examples

Use the below decks as examples for when you are playing constructed mode. Consider using these exact deck lists for the first few games you play, and adjust them as you get a better feeling for the game.

Decks with the checkmark icon can be made with one copy of the base game, whereas decks marked with the star might require two copies of the base game.

Decks with a lightning bolt are some of the best I was able to create! (and may require multiple base set copies). Use them at your own risk :)

I am constantly updating this list with my new creations as well as Player submitted ones. Keep coming back to check how the meta is changing!

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Pixie Punch

Take control of the field with consistent gray slime placement, and unleash your Pixie's wish when you want to easily place down one of the most intimidating cards - Tower. Continue building momentum by regaining access to your resources with abundant shovels at your disposal and a recycle magic card when you really need to dig deep.

Archetype: Control

Difficulty to play: Medium

  • X 1 - Pixie
  • ----
  • X 2 - Flight
  • X 1 - Sight
  • X 1 - Recycle
  • ----
  • X 3 Shovel
  • X 2 Perch
  • X 1 Sword
  • ----
  • X 2 Brown Slime
  • X 2 Gray Slime
  • X 1 Blue Slime
  • ----
  • X 1 Tower
  • X 1 Wall
  • ----
  • X 2 Red Slime Vat
  • X 2 Yellow Slime Vat
  • X 2 Blue Slime Vat

Psychic Premonition

Extremely consistent and aggressive, spawn a wide board of weak slimes and do it quickly. At the cost of dealing yourself deck-cycle damage, this combo can often cycle through the entire deck every single turn if played correctly. The key is timing your red pillar placement and using your yellow slimes as sacrifice fodder. Ancient tablet is a key item card which provides more consistent access to red pillar, which is the center point of this combo.

Archetype: Aggro

Difficulty to play: Medium

  • X 1 - Psychic
  • ----
  • X 2 - Flight
  • X 1 - Sight
  • X 1 - Portal
  • ----
  • X 3 Shovel
  • X 3 Perch
  • X 1 Ancient Tablet
  • ----
  • X 2 Yellow Slime
  • X 2 Red Slime
  • X 2 Big Red Slime
  • ----
  • X 1 Red Pillar
  • ----
  • X 2 Yellow Slime Vat
  • X 2 Red Slime Vat
  • X 2 Red Slime Bucket

Science Showdown

One of the easiest and most consistent decks to play - a factory deck. Use your Scientist and accompany her with your favorite colored slime factory. (we suggest purple to start) From there, you can bring some supporting slime cards of the matching primary colors (blue + red = purple), and next thing you know you have a consistent deck that can spawn medium sized slime cards at a discounted rate, with a fallback option of spawning the primary colored slimes, leading you to never "wiff" another turn again.

Archetype: Balanced

Difficulty to play: Easy

  • X 1 - Scientist
  • ----
  • X 2 - Flight
  • X 2 - Sight
  • X 1 - Portal
  • ----
  • X 2 Shovel
  • X 3 Perch
  • ----
  • X 2 Red Slime
  • X 2 Purple Slime
  • X 2 Blue Slime
  • ----
  • X 1 Purple Factory
  • ----
  • X 2 Red Slime Vat
  • X 1 Red Slime Bucket
  • X 2 Blue Slime Vat
  • X 1 Blue Slime Bucket

Priestess Prayer

A very interesting deck that will overwhelm your opponent with high health troops, or play at a slower pace and win the game of attrition with access to healing powers of Priestess and Potion. Dominate the field by attaching a sword to the big yellow slime, and your opponent shall then truly understand the pain that this deck can bring. Fallback options of red slime and yellow slime for when you can't quite find the card that you want, assure that even with a weak hand you will always have access to something.

Archetype: Stall

Difficulty to play: Medium

  • X 1 - Priestess
  • ----
  • X 2 - Flight
  • X 1 - Sight
  • X 1 - Quake
  • ----
  • X 2 Shovel
  • X 2 Perch
  • X 1 Sword
  • X 1 Potion
  • ----
  • X 2 Big Yellow Slime
  • X 2 Big Red Slime
  • X 1 Red Slime
  • X 1 Yellow Slime
  • ----
  • X 1 Yellow Pillar
  • ----
  • X 2 Yellow Slime Vat
  • X 2 Yellow Slime Bucket
  • X 2 Red Slime Vat

Tidal Wave

Dominate the board with a homogenous slime solution! Play blue slime after blue slime, and when things don't go your way you will still have access to the always ready gray slime. Draw fast with Psychic, red pillar and four perch cards - the ultimate draw engine.

Archetype: Aggro

Difficulty to play: Easy

  • X 1 - Psychic
  • ----
  • X 2 - Flight
  • X 1 - Portal
  • ----
  • X 3 Shovel
  • X 4 Perch
  • X 1 Ancient Tablet
  • ----
  • X 4 Blue Slime
  • X 3 Gray Slime
  • ----
  • X 1 Red Pillar
  • ----
  • X 2 Blue Slime Vat
  • X 2 Blue Slime Bucket

Orange Slime Showdown

I have never seen a deck say "aggression" as powerfully as this one does. With some high IQ hand management, you should be able to pull off a deck cycle no problem every single turn.

Why is this deck hard to play? Well that's because it differs from most meta decks, as it requires two BASE cards (red pillar & orange slime factory) to be active in order for the combo to really take control of the field.

Archetype: Aggro

Difficulty to play: Hard

  • X 1 - Scientist
  • ----
  • X 2 - Flight
  • ----
  • X 3 Shovel
  • X 4 Perch
  • X 2 Ancient Tablet
  • ----
  • X 2 Red Slime
  • X 2 Orange Slime
  • X 2 Yellow Slime
  • ----
  • X 1 Red Pillar
  • X 1 Orange Slime Factory
  • ----
  • X 2 Red Slime Vat
  • X 2 Yellow Slime Vat

Learn to play - Solo Dungeon

Much more video playthrough content coming!

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