What is Pixel Rush: RTS?
Your deck becomes your army. Pixel Rush: RTS is an indie real-time strategy game that puts monster cards, evolutions and spells on a living 3D battlefield. Build your deck before the match, summon creatures when you need them, and fight for control of the towers.
Planning matters, but so does timing. Spend your mana on another monster, evolve the one already holding the line, or keep a spell ready for the moment the enemy pushes. Explore a fantasy campaign across forest, cave, beach and dungeon environments, with bosses that put your deck to the test.
Play the demo online now in your web browser
Try the free early alpha in a desktop browser. Experiment with decks, play against computer opponents and explore the campaign before the Steam demo arrives. The web alpha is a work in progress, so features, balance and performance may differ from the latest development build.
The browser version is single player. Steam multiplayer is being developed for the PC version.
Learn more about the game
Get to know the monsters before you summon them. The Pixel Rush: RTS wiki covers creature stats, evolution paths, movement behaviour, spells and boss encounters. Use it to compare cards and plan your next deck.
Steam Next Fest — February 2027
Pixel Rush: RTS is participating in the February 2027 Steam Next Fest. The festival runs from February 22 to March 1, 2027, giving you a chance to discover upcoming indie Steam games and try their demos.
Looking for a new indie strategy game with a different approach to deck building? Put Pixel Rush: RTS on your wishlist and follow along as the Steam demo takes shape. The October development update sets out a target of January 25 for the demo; that is a development target, with availability to be confirmed on Steam.
Read our Steam Next Fest demo discovery guide for a practical way to find games you will actually want to keep playing. Festival dates: Steamworks.
Screenshots from the battlefield
From the deck builder to the campaign map: browse all 19 screenshots. Use the arrows, swipe, or focus the gallery and press the left and right arrow keys.



















Swipe or use the arrows to browse. Select an image to view it full size.
Changelog
October 26th 2026 — Soundtrack & Steam Next Fest
- Presented the original soundtrack and music for the main menu, deck builder, forest, cave, beach and dungeon.
- Added sound effects for menus, deck editing, drawing and playing cards, and individual spells.
- Added unique monster battle cries, movement and attack sounds, including evolution audio.
- Campaign music now changes as you move between biomes.
- Confirmed registration for Steam Next Fest in February 2027 and discussed a January 25 Steam demo target.
- Outlined the next development priorities: Steam achievements, the in-game economy and earning new cards through play, without paid card packs or loot boxes.
September 24th
- All 8 boss fights now polished
- Campaign Star progression indicator and biome unlocks added
- Minimap size polished
Sep 8th 2026
- Tutorial mode now available
- 3 new biomes added to Campaign mode (Beach, Cave, Dungeon)
- 34 levels now available to play (but still need to be polished)
- 8 boss battles implemented, each with unique monster abilities and attacks
- Updated spell card texture
- Level select free roam world complete overhaul
- Updated textures and themes across various versus/multiplayer maps
August 24th 2026
- Campaign 1-6 is now polished and balanced
- New objects unique to campaign mode: Crystals, Chests and Spawners
- Card art redone completely
- Dialog art updated
- Mana bar polished
- Performance overhaul
- 15 new monsters added!
- Sneaky pathing type added
- New monster abilities
- Direct multiplayer invites (steam only)
August 10th 2026
- Multiplayer infrastructure is now built!
- Multiplayer can ONLY be played on steam
- Campaign Mode! Campaign mode is now available for web & steam play
July 27th 2026
- Dungeon Level implemented
- Main menu now has a level toggle
- Minimap added
- Skybox and lighting updated on Forest Level
- Monster pathing logic updated to support vertical traversal
July 13th 2026
- Steam cloud saved data is integrated for cross device persistent data storage
- Monster cards had flavor image updates
- Deck building UI was revamped AGAIN and is now looking super polished
July 6th 2026
- Game builds on windows as standalone executable
- Connected SteamWorks SDK (internal build uploaded to steam backend for testing)
- Steam achievement infrastructure created & first achievement added
- Added a splash screen
- Refactored viewport to be 1920x1080
- Added quit match button to quit a match early
- Added quit game button to main menu closes the application when not in web version
June 29th 2026
- Computer opponent decision making greatly improved
- Implemented a basic settings screen
- Implemented a static controls screen
- Massive balance patch
- Fixed a bug where monsters appeared too high in the air
June 20th 2026
- Alpha play test demo released to the public
- Deck building is available
- Multiplayer versus computer opponent
- Core combat mechanics (spawn monster, evolve monsters, play spells, capture towers ... etc)
- Steam page went live
Made by an independent developer
Pixel Rush: RTS is developed in Godot by Piledrivegames, a solo game developer in Ottawa, Canada. Follow the development journal, learn about the studio, or send feedback after a match.