Pixel Rush: RTS - Alpha play test

What is the game about?
Pixel Rush: RTS is a fantasy real-time strategy deck builder where every monster, spell, and evolution comes from the deck you bring into battle. Summon units onto the battlefield, evolve them into stronger forms, cast spells at key moments, and fight for control of towers in fast-paced real-time matches.
Pixel Rush: RTS combines the planning and strategy of a deck builder with the pressure of a real-time strategy game. Build your deck, read the battlefield and time your plays to provide the most value possible.
Pixel Rush: RTS
Play the demo against a computer opponent now! (Desktop only)
This is an early alpha build that is updated nearly every day! The content may vary from day-to-day and the build may also occasionally break.
You will probably notice some bugs and performance issues - this is a very, very early build and is intended to give you an idea of what the game has to offer before the official demo is available on steam.
If you think this game is something you might like, please add it to your wishlist on steam with the link below!
Changelog
June 20th 2026
- Alpha play test demo released to the public
- Deck building is available
- Multiplayer versus computer opponent
- Core combat mechanics (spawn monster, evolve monsters, play spells, capture towers ... etc)
- Steam page went live
Watch the reveal dev blog here: Watch on Youtube
June 29th 2026
- Computer opponent decision making greatly improved
- Implemented a basic settings screen
- Implemented a static controls screen
- Massive balance patch
- Fixed a bug where monsters appeared too high in the air
Watch the video dev blog here: Watch on Youtube
July 6th 2026
- Game builds on windows as standalone executable
- Connected SteamWorks SDK (internal build uploaded to steam backend for testing)
- Steam achievement infrastructure created & first achievement added
- Added a splash screen
- Refactored viewport to be 1920x1080
- Added quit match button to quit a match early
- Added quit game button to main menu closes the application when not in web version
Watch the reveal dev blog here: Watch on Youtube
July 13th 2026
- Steam cloud saved data is integrated for cross device persistent data storage
- Monster cards had flavor image updates
- Deck building UI was revamped AGAIN and is now looking super polished
Watch the reveal dev blog here: Watch on youtube







